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Pivot

Pivot enhances relationships between people and their everyday items by giving them voices and unique personalities.

Pivot is an IoT system. Clips (small sensors) can be attached to any items in your living space. When the clips detect an event, the Hub (speaker) will project directional audio, making it seem as if a specific item is speaking. The items' conversations range from comical usefulness to playful banter.
Contribution
Design Research
UI + UX Developer
Lead Fabricator
Collaborators
Ryan Stephen
Mark Shumskiy
Betty Lo
Design Thinking
To unpack the topic of IoT in the home, our team decided to use an atypical approach to common design methodology. Instead of initially grounding our project in research, we began with a group brainstorm activity to promote divergent thinking. We thought broadly of things we usually do in the home,  to things we never do in the home, and random ideas that bridged the divide. We then used the 8x8 sketching activity to help visualize potentially promising ideas. After reviewing the collection of ideas we worked backwards to identify common themes. Four themes emerged: social home, home as a personality, constrained home, and whimsical home. These themes provided a solid foundation to then move back into the research phase.
Post-it note ideation: things we normally do in the homePost-it note ideation: things we don't normally do in the homePost-it note ideation: random thoughts
Post-it note ideation: themes
Design Research
During the primary research phase we used participatory interviews and sketches to better understand three areas of the home: the positive, the negative, and the speculative. These interviews provided a wealth of information, which we synthesized into three guiding principles: supporting low energy tasks, creating companionship, and emphasizing one of a kind originality. Following the primary research we used secondary research, storyboarding, persona + journey mapping, and association mapping to build ideas around these principles and themes.
Pivot word associationPivot non-linear storyboarding
Prototyping
Pivot was prototyped to work through design decisions and illustrate functionality. To prototype the app interface, we used user flow analysis and wire-framing to reach optimized and high fidelity screens. For the physical prototype we used a variety of methods outlined below.
Pivot phone screens: activating a scenePivot phone screens: naming a device
Original Sketch
After brainstorming various design directions, we narrowed the idea into a single direction.
Pivot form factor ideation
Form Prototyping
Using cardboard prototyping, we began to explore potential form factor and experience.
Pivot cardboard prototyping
Material Exploration
Using Fusion 360, we modeled the device to visualize potential material combinations.
Pivot 3D model material exploration
Final Form
After finalizing on material, we reconsidered the electrical componentry and made some accommodating changes to the design.
Pivot final form 3D render
3D Printing
Using a makerspace and 3D printer, we brought the clip and hub prototypes to life.
Pivot being 3D printed
Physical Computing
To program the ball to pivot, we used a magnetized servo motor and ball.
Pivot physical computing electronics
Materialization
In order to mimic the hub's speaker mesh material, we bought fabric and spray painted it the appropriate color.
Pivot speaker mesh materialization
Video Prototype
The final step was bringing each element together into a single video prototype to illustrate the IoT system in use.
Pivot sitting on a table
Where pivot clips can be attachedPivot explanation of what a clip and hub is
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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Chandler Simon © 2022
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